Creating a Game

How to use the Gamification Content.

Multiple Types of Games

Raffle

The Raffle Game allows users to scan and enter the game and, at a set point in the future, the customer selects a winner.

Creating a Raffle

The following will outline at a high level the steps for creating a raffle. The following assumes the reader is familiar with the CMS system and the steps required to create a content item and campaigns.

Design

The steps of designing a raffle are outlined in Designing your Sodyo Content.

Raffle

The “Confirmation Text” is the message that the user will see to inform him that his submission to the game has been successful. This field is required.

The “Code Title” is the title text that will appear above the confirmation code.

The “Participation Code Prefix” is a short customizable field of 1-6 characters that can be added to the system generated confirmation code. If left as-is, it will be populated by “SOD”.

Below this field, there is a checkbox allowing the user to denote whether or not he wishes the Rules of the game to be shown on the mobile to the user on this page. If checked, two additional boxes will appear - “Rules Title”, and “Terms and Conditions”. Both fields are then required fields, with the “Terms and Conditions” field containing a bulleted list.

Form

The Form is the first screen presented to the user after he scans. This is the form that the user must have filled out in order to proceed to be entered into the raffle.

The first two fields are “Form Title” and the submit button text, called “Submit Button Title”.

The next section adds the fields to the form. The first field shown is a Free Text field. In the box below, you will need to add the Title of that field for the information you wish to collect, such as “Full Name”, or “First Name”, etc.

There is a slider button below the field indicating whether it is a mandatory field or not. If it is green, the field is mandatory and must be filled out in order for the user to register for the game.

To add additional fields, simply select the “+Add New Field” button and choose the field you wish to add from the choices - “Text”, “Phone”, “Email”, “Integer” so that items such as name, phone number, email and age can be collected.

Below that is a place to add “Disclaimer” text, such as any age requirements.

Finish

The Finish Screen is presented to the user in the case where entries to the raffle are no longer permitted but the winner has not yet been chosen.

The “Title” field to this page is required and there is room for additional optional text to explain that the time for submission of entries is over.

Below this field, there is a checkbox allowing the user to denote whether or not he wishes the Rules of the game to be shown on the mobile to the user on this page as well. If checked, the rules that were previously entered will appear on this page.

Sponsorship

Sponsorships can be added to the Raffles by following the instructions on the Utilizing the Sponsorship Section page.

Instant Win Game

The Instant Win Game allows users to scan and immediately find out whether or not they have won a prize.

Creating an Instant Win Game

The following will outline at a high level the steps for creating an instant win game. The following assumes the reader is familiar with the CMS system and the steps required to create a content item and campaigns.

Design

The steps to designing the Instant Win game are outlined in Designing your Sodyo Content.

Instant Winner

The first portion of the Instant Winner section defines what happens in the case of a winning entry.

The “Success Text” is the message that the user will see to inform him that his scan has resulted in an instant win. This field is required.

The “Code Title” is the title text that will appear above the confirmation code.

The “Code Prefix” is a short customizable field of 1-6 characters that can be added to the system generated confirmation code. If left as-is, it will be populated by “SOD”.

The next portion of the Instant Winner section defines what happens in the case of a non-winning entry.

The “Failure Text” is the message that the user will see to inform him that his scan has not resulted in an instant win. This field is required.

The following two fields, “Contact Title” and “Contact Value” are required and are used to display contact information for the contact for the game, for example, if someone were to have questions or issues with the game, this is who they would contact.

Below this field, there is a checkbox allowing the user to denote whether or not he wishes the Rules of the game to be shown on the mobile to the user on both the Success and Failure notification pages. If checked, two additional boxes will appear - “Rules Title”, and “Terms and Conditions”. Both fields are then required fields, with the “Terms and Conditions” field containing a bulleted list.

Winner Rules

This section denotes the type of Instant Win game that you are selecting. Once the user hits “Save” or “Save and Continue”, this field cannot be changed.

There are 4 types of Instant Win Games (Winner Types):

  1. All Winners - Every scan is a winner

  2. Random Winners - the CMS will randomly select winners

  3. Every X Users - The CMS will count scans and choose winners in order

  4. The Xth Scan - One winner will be chosen at a particular scan count

All Winners

Every scan is a winner. You must select the maximum number of winners you would like in the field marked “Max Winners”. This is useful for contests such as "the first 100 scans win".

Random Winners

The CMS will randomly select winners based on the information you provide. In the field marked “Probability of Success” you simply input the success rate you want to be utilized in numerical format.

probability=winners/scansprobability = winners/scans

For example, if you 1 winner out of every 1,000 scans, you simply divide 1 by 1000 and arrive at the answer of 0.001. You would therefore input “0.001” into the “Probability of Success” field.

Additionally, you must also select the maximum number of winners you would like in the field marked “Max Winners”. Once the maximum number has been awarded, no more winning scans will be awarded.

Every X Users

The CMS will count the scans in the order they were scanned and determine a winner based upon that. For example, you may choose to have every 1000th scan be a winner. You simply choose what the value of “X” is (i.e. 1000) and what the maximum number of winners is that you would like. Once the maximum number has been awarded, no more winning scans will be awarded, regardless of if they are the Xth scan or not.

The Xth Scan

The CMS will count the scans in the order they were scanned and determine the winner based on the number you have pre-selected. For example, if you choose that x is 1,000,000, then the one millionth scan will be determined to be the winner. In this scenario, there can only be one winner.

Form

The Form is the first screen presented to the user after he scans. This is the form that the user must have filled out in order to proceed to be entered into the Game.

The first two fields are “Form Title” and the submit button text, called “Submit Button Title”.

The next section adds the fields to the form. The first field shown is a Free Text field. In the box below, you will need to add the Title of that field for the information you wish to collect, such as “Full Name”, or “First Name”, etc.

There is a slider button below the field indicating whether it is a mandatory field or not. If it is green, the field is mandatory and must be filled out in order for the user to register for the game.

To add additional fields, simply select the “+Add New Field” button and choose the field you wish to add from the choices - “Text”, “Phone”, “Email”, “Integer” so that items such as name, phone number, email and age can be collected.

Below that is a place to add “Disclaimer” text, such as any age requirements.

Finish

The Finish Screen is presented to the user in the case where the game might be over but the marker is still available for scanning for some reason.

The “Title” field to this page is required and there is room for additional optional text to explain that the time for submission of entries is over.

Below this field, there is a checkbox allowing the user to denote whether or not he wishes the Rules of the game to be shown on the mobile to the user on this page as well. If checked, the rules that were previously entered will appear on this page.

Sponsorship

Sponsorships can be added to the Games by following the instructions on the Utilizing the Sponsorship Section page.

Turning a Game Off / On

On the main Gamification screen, there is a switch to Enable / Pause the games, as seen below:

By clicking the switch, you will pause the game, causing the slider to turn to gray. When the game is paused, the Finish screen will appear whenever someone tries to scan the marker for the first time; however, anyone who has already scanned the marker will have the success or failure that was previously presented to them be shown again. This enables them to be able to retrieve a success code from a Paused game.

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